| Using the shaders together - Lume Ocean tutorials: |
||
| -Creating a ocean scene -Creating a underwater scene -Creating a Dry-Wet effect with the Lume "Wet" shader |
||
| Using the shaders together - Lume Light tutorial: |
||
| Using Lume_Illumination, Lume_Translucency and Lume_Glare to create a more realistic lighteffect. |
||
| Material shaders | ||
| -Lume_Facade -Lume_Glass -Lume_Glow -Lume_Edge -Lume_Metal -Lume_Stain -Lume_Translucency -Lume_WaterSurface -Lume_Wet |
||
| Light shaders | ||
| -Lume_Illumination |
||
| Bump/Displacement shaders | ||
| Lume_Ocean |
||
| Phenomona shaders | ||
|
-Lume_Glow_Material -Lume_Metal_Material -Lume_Translucent_Material |
||
| Output shaders | ||
| -Lume_Adjustments -Lume_Bumpcapture -Lume_Glare |
||
| Lens shaders | ||
| -Lume_Distortion -Lume_Night -Lume_Wraparound |
||
| Volume shaders | ||
| -Lume_Beam -Lume_Mist -Lume_Submerge |
||
| Texture shaders | ||
|
-Lume_Landscape |
||
| Shadow shaders | ||
|
-Lume_Edgeshadow -Lume_WaterSurfaceShadow |
||